the Boy & His Dog
original image is a still from either Mad Max or the Road Warrior

the Boy & His Dog
original image is a still from either Mad Max or the Road Warrior

I used Thomas Dolby as the basis for the Radio playbook

I used Thomas Dolby as the basis for the Radio playbook

the nun from Red Dead Redemption: Undead Nightmare

the nun from Red Dead Redemption: Undead Nightmare

the Preacher from Deadlands

the Preacher from Deadlands

Dungeon World spellbooks with Larry Elmore artwork

Dungeon World spellbooks with Larry Elmore artwork

Tales of Imperial Space (working title)

Tales of Imperial Space (working title)

I made playbooks for Dungeon World

Skyrim - Dragonborn

Skyrim - Dragonborn

Apocalypse World supplemental trifold
LINK = https://docs.google.com/file/d/0B9cu0IVYfHtidTJxNlZQR2NRTVE/edit

Apocalypse World supplemental trifold
LINK = https://docs.google.com/file/d/0B9cu0IVYfHtidTJxNlZQR2NRTVE/edit

Apocalypscotia : Apocalypse World set in Nova Scotia with a strong horror theme
Think post-apoc New England with a strong emphasis on NPC relationships and limited resources, or Stephen King meets Road Warrior.
Starting playbooks are all creepy, weird or horror-themed characters:
the Beast Master = in control of a monster
the Damned = vampiric sin eater
the Grotesque = a mutant
the Haunted = talks to ghosts, makes more ghosts too
the Horseman = rides an evil horse
the Last Child = a portentous child with a wicked family
the Orphan = a child with a not-so-imaginary friend
the Radio = psychic broadcaster
the Sorceror = a magician with a magical companion
the Turncoat = member of a secret society

Almost all of the playbooks start with NPCs in contact with the player or controlled by the player. Or possibly controlling the player (the Turncoat). The two that don’t have NPCs are both creepy and weird (the Damned and the Grotesque).

This is the next game I want to run.

Apocalypscotia : Apocalypse World set in Nova Scotia with a strong horror theme
Think post-apoc New England with a strong emphasis on NPC relationships and limited resources, or Stephen King meets Road Warrior.
Starting playbooks are all creepy, weird or horror-themed characters:
the Beast Master = in control of a monster
the Damned = vampiric sin eater
the Grotesque = a mutant
the Haunted = talks to ghosts, makes more ghosts too
the Horseman = rides an evil horse
the Last Child = a portentous child with a wicked family
the Orphan = a child with a not-so-imaginary friend
the Radio = psychic broadcaster
the Sorceror = a magician with a magical companion
the Turncoat = member of a secret society

Almost all of the playbooks start with NPCs in contact with the player or controlled by the player. Or possibly controlling the player (the Turncoat). The two that don’t have NPCs are both creepy and weird (the Damned and the Grotesque).

This is the next game I want to run.